Computational Media, Graduting May 2023, GPA: 3.51
Unity - AWS - Photoshop - Java - C - HTML - HTML5 - CSS - JavaScript - TypeScript - A-Frame - GameBoy Emulator - Web-based games and applications - Microsoft Office - Smartsheet
User Interface and Design - Game and Character Creation - Game Theory
Download Resume Linkdin profilePhysics I & II - Differential Calculus - Linear Algebra - Integral Caculus - Multivariable Calulus
Media Device Architecture: C, GBA Emulator - Computer Graphics: WebGL, Ray Tracers, Three.js - Intro to Object Oriented Programming: Java - Intro to Discrete Math - Data Structures & Algorithms - Objects & Design - Project Design: Web-based app - Junior Desgin: Web-based application creation, Figma, React, Data Analytics Platform
Intro to Computational Media: A-frame, JavaScript HTML CSS, GitHub - Graphic and Visual Design: Adobe Illustrator, VQGAN+CLIP (Google colab) - Game Studio: Game Design Document creation, game asset creation
Social Media - Intro to Science Technology and Culture: Feminist studies - Intro to Game Studies: Twine, Game theory - Tech Communication Strategies: Communicating with Client, Industry skills
Researched The Last of Us and The Last of Us II (TLoUII) with Professor Shane Snyder at Georgia Institute of Technology.
Fulltime nanny - Howard School aftercare teacher - Sunday school teacher - Grace Midtown daycare worker
Facet Medical Technologies: wrote Installation Qualifications for stamping equipment - Studied current and then redefined the procedures to decrease overpackaging percentages
Intern at a student fellowship group at the University of Queensland (UQ) in Australia
Production Assistant at a game and animation development studio, Fable Vision, with focus on games for children and on accessibilty
LoveBoat Icecream & Jeni's Icecream: team member - Publix Bakery: clerk - Negril Village: hostess - Starbucks & Highland Bakery: barista
Play tested, updated data according to new standards, was raw audio voice artist, recorded and cut finalized audio, and conducted weekly meetings with client and internal team.
Play tested, worked with developers to figure out bugs, held play testing sessions for target users, was raw audio voice artist, recorded and cut finalized audio, conducted meetings with client to define their goals and requirements of game, and held weekly meetings for internal team.
Stepped in for boss, the head producer, and brought the online interactive through the beta phase to the production phase. Led meetings two times a week with lead programmer to ensure she was on task. Finished game design document for multiple activities in the game. Collaborated with art team to finish all assets. Play tested and led review meetings alongside the head developer.